canon/registries/T0_Hard_Lines [ACTIVE v0.2]/Sheet1.csv
124 rows
| rule_id | source_section | rule_text | applies_to_pipeline | applies_to_chapter_range | applies_to_high_care_chapter | severity | cross_reference_array |
|---|---|---|---|---|---|---|---|
| HL_0001 | CVD §17.1 | Authentic depiction is the standard: living cultural elements appear as the cultures themselves understand them, grounded in primary-source material. Authenticity means weight and honesty, never omission, reverence-gloss, or rated-G sanitization, and never lecturing the player — the surface stays fu | universal | universal | none | canonical | HL_0002,HL_0003,HL_0004,HL_0005,HL_0006,HL_0007,HL_0008,HL_0009 |
| HL_0002 | CVD §17.1 | Claims about a LIVING culture's tradition, ritual, language, or sacred practice trace to primary-source record (floors 1-3). Mythic monsters, boss encounters, dungeon/site design, and adventure content carry fantasy license — grounded in the tradition's own material but free to extrapolate for playa | Quest,Region,Book,Spine,Music,ElevenLabs | universal | none | canonical | HL_0001,HL_0009 |
| HL_0003 | CVD §17.1 | The faithful community and its living tradition are never the story antagonist and are never villain-framed, defamed, or set up for extermination as an enabled or encouraged goal. Combat is never framed as targeting Aboriginal Elders, Sámi noaidi, Vodou priests, indigenous shamans, or mystery-school | Quest,Region,Spine,Cinematic | universal | Ch29|Ch42|Ch57 | canonical | HL_0001,HL_0007,HL_0008,HL_0123 |
| HL_0004 | CVD §17.1 | A culturally protected space still delivers a real fight. Combat there comes from antagonist intrusion AND/OR the tradition's own monsters, honored-adversary champions, or environmental/astral boss encounters — a protected site never needs a manufactured Velheim raid to be playable, and is never lef | Quest,Region,Spine | universal | Ch29|Ch42|Ch57 | canonical | HL_0003,HL_0008 |
| HL_0005 | CVD §17.1 | Hollywood film tropes and cinema-shorthand for indigenous cultures do not appear. Vodou-as-zombie-horror and shamanic-as-mystical-other framings are prohibited. Ancient ruins, tombs, and abandoned temples MAY be trap-laden puzzle-dungeons — classic adventure fun; the trap-dungeon ban is lifted for n | Quest,Region,Book,Cinematic,Music | universal | Ch29|Ch42|Ch57 | canonical | HL_0001 |
| HL_0006 | CVD §17.1 | Stereotyped descriptors such as tribal, primitive, exotic, and world music do not appear. Each culture appears with its own self-naming. | Quest,Region,Book,Spine,Music,ElevenLabs | universal | none | canonical | HL_0001 |
| HL_0007 | CVD §17.1 | Registered and protected cultural property is referenced not reproduced. AIATSIS-registered Aboriginal artwork is referenced not reproduced. Joiks are referenced as form not composed. Protected ceremonial elements remain protected. | Quest,Region,Book,Cinematic,Meshy,Music | universal | Ch29|Ch57 | canonical | HL_0001,HL_0008 |
| HL_0008 | CVD §17.1 | Ch 57 Australia has no canonical antagonist-family presence and no combat framed against community representatives, and songline content is referenced at recognition-only register, never reproduced (floors 1+2). Within those floors Ch 57 carries combat through environmental encounters and astral or | UE5,Quest,Region,Book,Spine,Cinematic,Music,ElevenLabs,SFX | Ch57 | Ch57 | canonical | HL_0003,HL_0004,HL_0007,HL_0009 |
| HL_0009 | CVD §17.1 | Ch 29 Sámi, Ch 42 Haiti, and Ch 57 Australia are canonical high-care chapters. Each carries chapter-specific cultural depiction discipline. Source processing per CVD §6.2 binds before content finalizes (Ch 29: Bäckman and Hultkrantz, Rydving, Turi; Ch 42: Dubois, James, Desmangles, Davis; Ch 57: Cla | Quest,Region,Book,Spine,Cinematic,Music,ElevenLabs | Ch29,Ch42,Ch57 | Ch29|Ch42|Ch57 | canonical | HL_0001,HL_0002,HL_0003,HL_0007,HL_0008 |
| HL_0010 | CVD §17.2 | Three canonical paths exist: Truly Good, Good Enough, Evil. Path is determined by accumulated integrity-score lock-in at Ch 65. Intermediate bands including Drifting produce textural variation within the closest path's Finale, not distinct endings. | UE5,Quest,Spine,Cinematic,Music,ElevenLabs | universal | none | canonical | HL_0011,HL_0012,HL_0013,HL_0014,HL_0021,HL_0022 |
| HL_0011 | CVD §17.2 | Path lock-in occurs at Ch 65. Pre-Ch 65 paths are fluid as integrity is fluid. Post-Ch 65 the path is locked into the path that play earned. Late-game flipping is not supported by design. | UE5,Quest,Spine,Cinematic | Ch65,Ch66-77 | none | canonical | HL_0010,HL_0024 |
| HL_0012 | CVD §17.2 | Each path's late-arc narrative beats and ending are unique. Evil-path content is operational and weight-bearing, not cosmetic. Evil-state and good-state both unlock specific content; the two states are equally weighted in production scope. | Quest,Spine,Cinematic,Music,ElevenLabs | Ch66-77 | none | canonical | HL_0010,HL_0024 |
| HL_0013 | CVD §17.2 | Pure-Evil terminal-band (L5) carries operational coldness in voice register per CVD §15. Voice clipped, less resonant, operational coldness — protagonist no longer narrating their own choices to themselves, only executing them. | ElevenLabs,Spine,Quest | universal | none | canonical | HL_0010,HL_0049 |
| HL_0014 | CVD §17.2 | The Evil path is the sustained-corrosive-pattern outcome — the player whose accumulated choices led to cumulative self-loss. Player is not authored as choosing evil for its own sake. Cassius Velheim is sophisticated not monstrous. Architect omits but does not lie. Evil-path protagonist is hollowed n | Quest,Spine,Cinematic,Music,ElevenLabs | universal | none | canonical | HL_0010,HL_0012,HL_0042,HL_0043 |
| HL_0015 | CVD §17.3 | Vril is the substrate energy. It is real in the game world. Mechanical routing through Layer 1 surface track operates the substrate as real for every player. | UE5,Quest,Region,Spine,Cinematic,Music,SFX | universal | none | canonical | HL_0016,HL_0017,HL_0018,HL_0070 |
| HL_0016 | CVD §17.3 | Vril sites are global per T0_Vril_Site_Registry. They are canonical geography, not regional flavor. | UE5,Region,Spine | universal | none | canonical | HL_0015,HL_0073 |
| HL_0017 | CVD §17.3 | Inscription mastery unlocks substrate-perception at the Adeptus Minor tier (numerical 100) and above per CVD §12.1 and §14, per T1_Vril §12.3 Vril Sight tier 6 binding. | UE5,Quest,Spine,Region | universal | none | canonical | HL_0015,HL_0028,HL_0033 |
| HL_0018 | CVD §17.3 | The 42 Negative Confessions canonical recitation event lives at Ch 69 the Duat. The recitation is the substrate concept's surfacing. Faulkner translation deployment per cascade canon at the highest-consequence beat. | Quest,Spine,Cinematic | Ch69 | none | canonical | HL_0015,HL_0017 |
| HL_0019 | CVD §17.3 | Vimana activation site canonical at Atacama Desert 33.33° south, Chile-Argentina border. Activated Ch 55. Antarctica Ch 58 is a Vimana underground facility, not the activation site. | UE5,Region,Spine,Quest | Ch55,Ch58 | none | canonical | HL_0015,HL_0044,HL_0045 |
| HL_0020 | CVD §17.3 | The Ch 76 Phase 3 negative-vril purge is Truly Good path only — the only canonical instance in the 77-chapter arc of full negative-vril-purge on a single individual. On Good Enough Cassius retreats and returns in sequel. On Evil Cassius achieves victory that costs something specific. [CORRECTED (JB- | Quest,Spine,Cinematic | Ch76 | none | canonical | HL_0014,HL_0042,HL_0043 |
| HL_0021 | CVD §17.4 | Integrity is a biography parameter, not a stat. Canonically operational across voice, appearance, dialogue, companion relations, and quest content. Integrity is a real property of the protagonist that conscious beings read directly through vril-signature perception, not a reputation meter tracking o | UE5,Quest,Spine,Cinematic,Music,ElevenLabs | universal | none | canonical | HL_0010,HL_0022,HL_0049 |
| HL_0022 | CVD §17.4 | Five integrity bands per CVD §9.2: L1 Truly Good (+60 to +100), L2 Good Enough (+20 to +59), L3 Drifting (-19 to +19), L4 Evil (-59 to -20), L5 Pure Evil terminal (-100 to -60). Voice modulates per band per CVD §15. | UE5,Quest,Spine,ElevenLabs | universal | none | canonical | HL_0010,HL_0021,HL_0049 |
| HL_0023 | CVD §17.4 | Physical appearance shifts visibly with integrity. Companions respond. NPCs respond. Familiar bonds respond. Three appearance variants per age stage (generative-direction, corrosive-direction, neutral) author across the art asset pipeline. | UE5,Meshy,Spine,Cinematic | universal | none | canonical | HL_0021,HL_0022 |
| HL_0024 | CVD §17.4 | Evil bucket collapses L4 plus L5 at Ch 65 path lock per the three-bucket Finale architecture. L5 terminal-band texture carries through Ch 66-77 ending content per the operational coldness register at CVD §15. | Quest,Spine,Cinematic,ElevenLabs | Ch65,Ch66-77 | none | canonical | HL_0010,HL_0011,HL_0013 |
| HL_0025 | CVD §17.4 | Within-path level variation captures in long-term consequence text per region page Section 11 quest encounter substrate, not in additional ending branches. The convergence rule prevents infinite branching. | Quest,Spine,Region | Ch65,Ch66-77 | none | canonical | HL_0010,HL_0011 |
| HL_0026 | CVD §17.5 | The twelve-level Hermetic mastery framework is universal across every developable capability — combat, trades, abilities, weapon mastery, familiar bond, language, inscription. The framework does not vary by capability. | UE5,Quest,Spine | universal | none | canonical | HL_0027,HL_0028,HL_0029,HL_0030,HL_0084 |
| HL_0027 | CVD §17.5 | Every level requires a quest-unlock, not just numerical threshold hit. The 120-gate roster (10 trades × 12 levels) is canonical. | Quest,Spine | universal | none | canonical | HL_0026,HL_0034 |
| HL_0028 | CVD §17.5 | Substrate-perception unlocks at Adeptus Minor (numerical 100) and above. Vril Sight at tier 6 reads substrate-inscription, vril-signature, vril-polarity, and dimensional-thickness layers. | UE5,Quest,Spine,Region | universal | none | canonical | HL_0017,HL_0026 |
| HL_0029 | CVD §17.5 | Tier 9 Magister Templi requires the post-Ch 77 prestige questline. Tier A Solo Base players can earn Magister Templi. | Quest,Spine | Ch77+ | none | canonical | HL_0026,HL_0030,HL_0073 |
| HL_0030 | CVD §17.5 | Tier 10 Magus requires Tier C MMO endgame engagement. Tier A solo path caps at Magister Templi. Magus is path-agnostic — Pure Evil guilds (L5) earn Magus identically to Truly Good guilds (L1). | UE5,Quest | universal | none | canonical | HL_0026,HL_0029,HL_0073 |
| HL_0031 | CVD §17.6 | Ten canonical trades, names locked: Animal Communication, Mining, Blacksmithing, Herbalism, Alchemy, Tailoring, Culinary Arts, Engineering, Inscription, Fishing/Navigation. Player-facing vocabulary across all surfaces. | UE5,Quest,Region,Spine | universal | none | canonical | HL_0032,HL_0034,HL_0036 |
| HL_0032 | CVD §17.6 | Twelve canonical SQs, names locked: Fairy Tale and Folklore, Military History, Archaeology/Inscription/Occult, Mystery/Detective, Astrology/Psychology, Pirate/Naval, Sorcery/Music Theory, Trickery/Gambling, Cryptids, Anomalous Phenomena, Lost Civilizations, Secret Societies. | Quest,Spine | universal | none | canonical | HL_0031,HL_0080 |
| HL_0033 | CVD §17.6 | Each trade carries one ancient home base and one modern home base. Never two home bases in the same era. Two canonical exceptions: Trade 7 Culinary Arts single-home at Ch 42 Haiti (ancient-and-modern continuity); Trade 9 Inscription ancient-only with two ancient homes (Ch 15 Egypt + Ch 29 Sámi). | UE5,Quest,Region,Spine | universal | Ch29|Ch42 | canonical | HL_0031,HL_0034 |
| HL_0034 | CVD §17.6 | Trade master teaches worldview alongside skill. Pillar 9 substrate concepts surface through mastery progression, never through narrator declaration. T1_Trades_Master is canonical authority for per-trade home-base assignments. | Quest,Spine,Region,ElevenLabs | universal | none | canonical | HL_0026,HL_0027,HL_0031 |
| HL_0035 | CVD §17.7 | Antagonist family canonical name: House of Velheim. Antagonist patriarch canonical name: Cassius Velheim. Ch 76 region name: Velheim — the antagonist seat and confrontation node; Ch 74 is the Nine Worlds of Yggdrasil realm crossing only, carrying no Cassius confrontation. These names supersede House | UE5,Quest,Region,Spine,Cinematic,Book,Music,ElevenLabs | universal | none | canonical | HL_0014,HL_0036,HL_0042,HL_0043 |
| HL_0036 | CVD §17.7 | Canonical chapter region names locked: Ch 13 South Africa (not Madagascar); Ch 23 Greece; Ch 38 Azores (canonical Atlantis position); Ch 55 Atacama Vimana (33.33°S latitude anchor); Ch 58 Antarctica. | UE5,Region,Spine | Ch13,Ch23,Ch38,Ch55,Ch58 | none | canonical | HL_0035 |
| HL_0037 | CVD §17.7 | Chapter count locked: 77 chapters plus Prologue plus Epilogue. Where any preceding doc reference contradicts the canonical names locked at §17.7, the legacy reference is deprecated. Archive applies; do not maintain dual references. | UE5,Quest,Spine | universal | none | canonical | HL_0035,HL_0036,HL_0079 |
| HL_0038 | CVD §17.8 | Close-third protagonist voice throughout the 30-million-word base game. Voice modulates with biography parameter state — integrity band, age stage, path lock-in. | Spine,ElevenLabs | universal | none | canonical | HL_0021,HL_0022,HL_0039,HL_0040 |
| HL_0039 | CVD §17.8 | Every dialogue moment surfaces six options: four biography options reflecting protagonist's substrate state plus the Good option plus the Evil option. The four biography options reflect protagonist's fairy realm origin, species selection, best-friend selection, biography parameter state, accumulated | UE5,Quest,Spine,ElevenLabs | universal | none | canonical | HL_0038,HL_0040,HL_0041 |
| HL_0040 | CVD §17.8 | All six dialogue options are fully written and fully voiced. No procedural generation. No template-fill. No placeholder text. No unvoiced options. Applies equally to four biography options and to Truly Good and Truly Bad direction options. | Spine,Quest,ElevenLabs | universal | none | canonical | HL_0038,HL_0039 |
| HL_0041 | CVD §17.8 | Options may be spoken lines, physical actions, or combinations. Silence is a valid option register where context supports it. Animation and dialogue UI support non-verbal selections at the same option-selection layer as verbal ones. | UE5,Quest,Spine,Cinematic | universal | none | canonical | HL_0039,HL_0040 |
| HL_0042 | CVD §17.8 | Evil voice is never theatrical and never villainy-performance. Good voice is never sycophantic and never moralizing. Voice register internal to the protagonist whose accumulated choices led to current state. | ElevenLabs,Spine | universal | none | canonical | HL_0014,HL_0038 |
| HL_0043 | CVD §17.9 | The thesis is never declared explicitly anywhere — not in dialogue, not in narration, not in marketing copy, not in tutorial text, not in UI. The Grand Sage Ch 76-77 reveal is the single canonical direct surfacing of the thesis in the 77-chapter arc. | UE5,Quest,Region,Spine,Cinematic,Book,Music,ElevenLabs | universal | none | canonical | HL_0044,HL_0045,HL_0046,HL_0047 |
| HL_0044 | CVD §17.9 | Pre-Ch 76 Grand Sage identity hints are forbidden. The Grand Sage is the protagonist's own collective consciousness reflected back. Reveal is not stated or foreshadowed in any in-game content before Ch 76-77 across dialogue, journal entries, inscription content, NPC exposition, environmental storyte | UE5,Quest,Region,Spine,Cinematic,Book,Music,ElevenLabs | Ch1-75 | none | canonical | HL_0043,HL_0045,HL_0046 |
| HL_0045 | CVD §17.9 | The Ch 76-77 Grand Sage waterfall reveal and the unseen-reader epilogue play identically across all three endings. Path-variant waterfall content is not authored. Path-variant epilogue content is not authored. The exact words "God is you. God is all of us. We are the collective consciousness." run u | Spine,Cinematic,Music | Ch76,Ch77 | none | canonical | HL_0043,HL_0044,HL_0046,HL_0047 |
| HL_0046 | CVD §17.9 | The Grand Sage never speaks. Communication is through visions, intuition pulses, vibrational imprints, and quest direction. Conversation requires two separate beings; there is only one being. | Spine,Cinematic,ElevenLabs,Music | universal | none | canonical | HL_0044,HL_0047 |
| HL_0047 | CVD §17.9 | Per-chapter Layer 3 substrate surfacing through mechanics or environmental routing is required. Per-chapter Layer 2 substrate investigatable content (journal, Grimoire link, inscription, language fragment, or cultural-tradition content) is required. Layer 1 surface track is self-contained — the acti | UE5,Quest,Region,Spine,Cinematic,Music,ElevenLabs,Book | universal | none | canonical | HL_0043,HL_0070 |
| HL_0048 | CVD §17.10 | Mountain-range topography across Ch 1-69 is canonical. No three consecutive intensity-peaks and no three consecutive valleys WITHIN Ch 1-69. AMENDED (Josh RULED 2026-07-27): the no-three-consecutive-peaks clause is REMOVED for Ch 70-77 — the mythological realm arc into the end arc is the FINAL ASCEN | UE5,Quest,Spine | universal | none | canonical | HL_0049,HL_0050,HL_0051 |
| HL_0049 | CVD §17.10 | Two consecutive chapters never share the dominant combat type. Every five-chapter window contains three or more distinct combat-mode dominant chapters. | UE5,Quest,Spine | universal | none | canonical | HL_0048,HL_0050 |
| HL_0050 | CVD §17.10 | Three canonical relief chapters: Ch 27 Central Europe, Ch 52 Bolivia Uyuni, Ch 57 Australia. They are intensity valleys that frame surrounding peaks — never action valleys. Each still delivers a genuine playable set-piece: a real fight (a monster boss is welcome), a major exploration or minigame bea | UE5,Quest,Spine | Ch27,Ch52,Ch57 | Ch57 | canonical | HL_0008,HL_0048,HL_0051 |
| HL_0051 | CVD §17.10 | Hard Line chapter without combat layer at all is a pillar violation. Combat absence is creatively fatal. Hard Line chapters protect thematic sanctuary via Velheim-intrusion combat or astral/dream-world combat, not by combat absence. Ch 57 is the canonical exception to Velheim-intrusion combat — Ch 5 | Quest,Spine | universal | Ch57 | canonical | HL_0008,HL_0050 |
| HL_0052 | CVD §17.11 | Three-tier architecture canonical: Tier A Solo Base (77 chapters fully authored), Tier B Solo DLC (pre-identified story-significant regions off-limits to MMO player-shaping), Tier C MMO (rest of Earth with NPC biographies shaped by guild integrity control). | UE5,Quest,Region,Spine | universal | none | canonical | HL_0029,HL_0030,HL_0073,HL_0074 |
| HL_0053 | CVD §17.11 | Twenty-two narrative threads run through 79 nodes (77 chapters plus Prologue plus Epilogue). T0_Thread_Grid is canonical authority. Six Major plus 16 Minor threads with 20 weavings. | Quest,Spine | universal | none | canonical | HL_0079 |
| HL_0054 | CVD §17.11 | Tier C MMO does not extend into canonical hard-line spine chapters. Tier B catalog regions retain Tier A canonical-state substrate regardless of Tier C MMO guild influence. Off-Earth canonical hard-line chapters (Ch 66 Atlantis, Ch 67 Pohjola / Sariola, Ch 68 the Apsu, Ch 69 the Duat) are inherently | UE5,Quest,Region | Ch66,Ch67,Ch68,Ch69,hard-line-spine | none | canonical | HL_0052 |
| HL_0055 | CVD §17.12 | 77 chapters plus Prologue plus Epilogue. Locked. | UE5,Quest,Spine | universal | none | canonical | HL_0037 |
| HL_0056 | CVD §17.12 | 72 weapons total: 36 Brute plus 36 Trickery. Four canonical chapter-anchored weapons within the 72-count remain pending authorial assignment: one Brute Ch 9-10 Ethiopia/Rift Valley, one Brute Ch 47-48 Mesoamerica, one Trickery Ch 29 Sámi reindeer-antler knife (WPN_071), one Trickery Ch 57 Australia. | Meshy,UE5,Spine,Quest | universal | Ch29|Ch57 | canonical | HL_0009 |
| HL_0057 | CVD §17.12 | 33 legendary-tier species: 21 mortal (7 Ground, 7 Flight, 7 Water, all earned via bonding-quest vril development) plus 12 elven (realm-elevated vril, power-on-par with mortal legendary). | UE5,Spine,Quest | universal | none | canonical | HL_0058 |
| HL_0058 | CVD §17.12 | Player familiar slots: 22 total — 21 base plus one path-variable 22nd. The 21 base slots correspond to the 21 mortal legendary species. The 22nd path-variable slot is reserved for the protagonist's childhood familiar from the fairy realm. Father holds 12 individuals (one per species) pre-rift Ch 1 s | UE5,Spine,Quest | Ch1,Ch58,Ch76,Ch77,Ch77+ | none | canonical | HL_0057 |
| HL_0059 | CVD §17.12 | 5,000-year chronology for the antagonist family. Architect role canonical scope ~3,000 years (institutes ~1000 BCE). Family-level chronology and Architect role canonical scope are distinct. | Spine,Quest,Book | universal | none | canonical | HL_0035,HL_0102 |
| HL_0060 | CVD §17.12 | Approximately 30 million canonical words across the base 77-chapter arc, 10-year development timeline. Approximately 3,900 source materials in the research corpus, 1,000-1,500 books processed during summer Project 2. | Book,Spine | universal | none | canonical | none |
| HL_0061 | CVD §17.13 | All RNG-based drops and events are constrained to plus-or-minus 1 sigma of the bell curve. Anti-streak floor at minus-1 sigma. Mandatory drop ceiling at plus-1 sigma. Resets on drop. The constraint is foundational across drops, spawn rates, and RNG events. | UE5,Quest,Spine | universal | none | canonical | none |
| HL_0062 | CVD §17.14 | Game canon is canon. Where canon is settled, write canon. Where canon is unsettled, surface to author for resolution before drafting. The cascade-era flag-tag system using bracketed verification, bridge, and consultation tags is deprecated. | Quest,Region,Spine,Book | universal | none | canonical | HL_0063,HL_0064 |
| HL_0063 | CVD §17.14 | Output formatting standards: H2/H3/H4 markdown headers only (H1 reserved for doc title). Plain prose paragraphs. Simple bullets one level deep with dashes only. No code blocks for paste-content. No markdown asterisks for emphasis except inline lead-in bold on prose paragraphs where heading would be | universal | universal | none | discipline | HL_0062 |
| HL_0064 | CVD §17.14 | Staging-doc style with repeated "documented" prefacing every claim is staging-doc style only. CVD, T1, and authoring outputs use clean prose without the filler. | Spine,Quest,Region,Book | universal | none | discipline | HL_0062,HL_0063 |
| HL_0065 | CVD §17.14 | The CVD is the canonical reference document. Where prior-doc reference (Blueprint v4.x and earlier) contradicts CVD content, CVD wins. Blueprint v4.x and earlier archive once the Restructure phase 5 work completes. | universal | universal | none | canonical | none |
| HL_0066 | T1_IPW §3.4 | The Ch 65 Antarctica Return is the canonical path lock-in convergence node. Ch 66-77 path is fixed; subsequent choices do not move the lock-in state. Late-game flipping is not supported by design — three-path architecture rewards sustained choice patterns across the arc, not tactical last-chapter sw | UE5,Quest,Spine | Ch65,Ch66-77 | none | canonical | HL_0011 |
| HL_0067 | T1_IPW §6.2 | Dialogue options may include silence as a valid option register where context supports it. Animation and dialogue UI support non-verbal selections at the same option-selection layer. | UE5,Spine | universal | none | canonical | HL_0041 |
| HL_0068 | T1_IPW §6.5 | All four biography-shaped options reflect the protagonist's fairy realm origin canonically. Even in late modern-world chapters where the protagonist has integrated with human-world communities, the biography option set retains this origin-perspective quality. | Spine,Quest,ElevenLabs | universal | none | canonical | HL_0039 |
| HL_0069 | T1_IPW §6.6 | Six-option dialogue operates at canonical maximum-weight deployment at Ch 75 Father Encounter. Cumulative six-option selections across Ch 75 dialogue determine Ch 76-77 ending cutscene specific content. Maximum-weight runs on Truly Good and Good Enough paths; Evil path does not produce extended six- | UE5,Spine,Cinematic,ElevenLabs | Ch75 | none | canonical | HL_0039,HL_0099 |
| HL_0070 | T1_IPW §8.4 | Journal status canonical anchors: Ch 13 South Africa healer's child joins, journal begins; Ch 38 Azores journal transferred to protagonist at canonical midpoint; Ch 56 Arctic decision-to-publish; Ch 57 Australia journal made public on Truly Good path; Ch 58 Antarctica journal becomes shared post-Ch | UE5,Quest,Spine,Region | Ch13,Ch38,Ch56,Ch57,Ch58,Ch77 | Ch57 | canonical | HL_0008,HL_0094,HL_0095,HL_0096 |
| HL_0071 | T1_IPW §8.5 | Journal voice path-variable texture: Truly Good rich warm attentive; Good Enough middle register; Evil sparse cold clipped, voice register diminishes across arc, entries cease before completion. Journal voice is the healer's child throughout. Pillar 6 canonical hard line. | Spine,Quest | universal | none | canonical | HL_0070,HL_0096 |
| HL_0072 | T1_IPW §8.9 | Pillar 12 Layer 3 fauna behavior substrate canonical. Conscious fauna read protagonist integrity signal directly through vril-signature perception. integrity_visible_aesthetic_shift modulates fauna behavior per 5-band protagonist state. vril_substrate_response modulates fauna behavior per regional v | UE5,Region,Music,SFX | universal | none | canonical | HL_0021,HL_0073 |
| HL_0073 | T1_World_Geography §13 | Per-region canonical_zones substrate authority owns gameplay_function, ambient_threat_level, vril_density, climactic_affordance enums. Per-zone vril_density (null/low/mid/high/anchor) modulates fauna behavior, recharge source response, and substrate-perception thresholds. | UE5,Region,Quest,SFX,Music | universal | none | canonical | HL_0015,HL_0016,HL_0072 |
| HL_0074 | T1_Combat §3 | 72-weapon canonical roster split 36 Brute plus 36 Trickery/Sorcery. Count immutable. Brute vs Trickery/Sorcery is philosophy-of-engagement split, not damage-vs-magic divide. Resource model per T1_Combat (the authority): four canonical resource types — HEALTH, VRIL (a depletable pool spent per cast a | UE5,Meshy,Quest,Spine,SFX | universal | none | canonical | HL_0056,HL_0075 |
| HL_0075 | T1_Combat §6.4 | Orb and Tomb are foundational Sorcery off-hand pair, both introduced as paired tomb artifacts at Ch 15 Egypt. Both meter on the regenerating RUNES off-hand currency (Orb generates, Tomb spends), a regenerating in-combat resource not a scarcity or farm material; Sorcery ability casts draw their vril_ | UE5,Meshy,Quest,Spine | Ch15 | none | canonical | HL_0074 |
| HL_0076 | T1_Combat §4 | Damage formula structural specification: final damage = base × cast_pattern × persistence_class × damage_scaling × integrity_band × RNG_sigma. Ability layer applied additively after weapon multiplication. Class boundaries lock at Phase 5H. Numerical absolute bounds defer to Phase 5M audit. Integrity | UE5 | universal | none | canonical | HL_0021,HL_0022,HL_0061 |
| HL_0077 | T1_Combat §7 | Two distinct boss-encounter scales architecturally distinct per CVD §13.1: Tier A Solo Base 5 chapter-level Boss anchors at Ch 8, Ch 23 or Ch 25, Ch 38, Ch 55, Ch 65 (Pillar 8 blended-mode requirement); Tier C MMO 100-player World Bosses (separate scale). Tier A chapter-level Bosses are not Tier C W | UE5,Quest,Spine,Cinematic | Ch8,Ch23,Ch25,Ch38,Ch55,Ch65 | none | canonical | HL_0052,HL_0078,HL_0093 |
| HL_0078 | T1_Combat §7 | Pillar 8 blended-mode: every boss blends combat plus weapons plus abilities plus puzzles plus character engagement. No boss is a pure DPS check. The Ch 17 Entu Priestess three-phase template (surface combat phase, moral descent phase, philosophical confrontation phase) binds only NARRATIVE-TENTPOLE | Quest,Spine,Cinematic | universal | none | canonical | HL_0077 |
| HL_0079 | T1_Combat §8 | 77 agility courses canonical, one minimum per chapter, documented-site grounded. 3 variants per course canonical: Standard, Hardcore, Puzzle. 231 courses total. Hardcore titles cosmetic vary by integrity band: L1-L2 Light-band variant, L3 neutral variant, L4-L5 Shadow-band variant. Same mechanic acr | UE5,Quest,Region,Spine | universal | none | canonical | HL_0048,HL_0049 |
| HL_0080 | T1_Combat §9.2 | Environmental and atmospheric boss mechanic: distinct boss type, not person/animal/conventional opponent. Cannot be defeated through damage. 4-step resolution protocol: Perception, Vril-management, Restraint, Purgation. Combat-scale vril expenditure destroys both genuine echo and negative manifestat | UE5,Quest,Spine,SFX | Ch10,Ch20,Ch29,Ch38,Ch45,Ch46,Ch57 | Ch29|Ch57 | canonical | HL_0008,HL_0021 |
| HL_0081 | T1_Combat §11 | Weapon proficiency decay floor: 70% of whatever level was achieved. Mastery 100 wielder bottoms at 70. Prestige tiers 101-199 and Enhanced Mastery 200 do NOT decay. Strength, Dexterity, Constitution, Agility decay 1% per in-game week. Intelligence and Vril abilities do not decay. Return rate after d | UE5,Quest | universal | none | canonical | HL_0026 |
| HL_0082 | T1_Trades §6 | Four canonical trade compounds: The Forge (Trade 2 Mining + Trade 3 Blacksmithing), The Apothecary (Trade 4 Herbalism + Trade 5 Alchemy), The Atelier (Trade 6 Tailoring + Trade 7 Culinary Arts), The Workshop (Trade 8 Engineering + Trade 9 Inscription). Trade 1 Animal Communication and Trade 10 Fishi | UE5,Region,Quest,Spine | universal | none | canonical | HL_0031,HL_0033 |
| HL_0083 | T1_Trades §9.1 | Cross-trade combinations canonical at Adeptus Minor threshold for both trades unless otherwise specified: Trade 3 + Trade 9 → runic weapon alterations; Trade 5 + Trade 4 → elemental infusion preparations; Trade 7 + Trade 4 → vril-adjacent food preparation; Trade 6 + Trade 9 → encoded garment pattern | Quest,Spine | universal | none | canonical | HL_0026,HL_0027,HL_0031 |
| HL_0084 | T1_Trades §10 | Trade master worldview-teaching canonical at every tier from Neophyte through Magus. Outer Order (Tiers 1-5): operational skill plus growing worldview-framework awareness. Inner Order (Tiers 6-8): substrate perception canonical at Adeptus Minor, trade master worldview operates as canonical truth. Th | Quest,Spine,ElevenLabs | universal | none | canonical | HL_0028,HL_0034 |
| HL_0085 | T1_Trades §8 | Book of Trades filled through exploration, NPC interaction, discovery, agility course puzzle variant completion, trade questline progression. Cannot be obtained through combat alone or purchased through standard merchant interaction. Aggregation arc canonical at Magister Templi tier across multiple | UE5,Quest,Spine | universal | none | canonical | HL_0029,HL_0079 |
| HL_0086 | T1_Tier_C_MMO §3 | Tier A Solo Base is complete in itself. Tier C MMO is optional. Solo player completing base game never encounters World Boss as required content. Tier C engagement does not require guild membership for participation; guild membership is required for regional substrate shaping. | UE5,Quest | universal | none | canonical | HL_0052,HL_0077 |
| HL_0087 | T1_Tier_C_MMO §6 | Guild integrity = arithmetic mean across guild members active within rolling 30-day window. Active-threshold qualifying engagement: Tier C login plus PvP / World Boss / territorial action / SQ engagement / regional substrate interaction. Daily recalculation cadence. 5-band classification matches ind | UE5 | Tier-C | none | canonical | HL_0022,HL_0088 |
| HL_0088 | T1_Tier_C_MMO §6.5 | Guild integrity classification does NOT gate access to canonical Tier C content. Pure Evil guilds (L5) access Tier C World Bosses, territory control, competitive multiplayer modes, and Magus mastery tier prerequisite engagement identically to Truly Good guilds (L1). Path-specificity surfaces in cano | UE5,Quest,Region,Spine | Tier-C | none | canonical | HL_0030,HL_0087 |
| HL_0089 | T1_Tier_C_MMO §9 | Three competitive multiplayer modes: Capture the Flag (Vril Vessel = flag; maps based on real ancient sites at canonical cultural depiction per CVD §6); Battle Royale (closing zone = negative consciousness spreading; framing thematically consistent with CVD §2 substrate); Open World PvP (multi-zone- | UE5,Quest,Region,SFX,Music | Tier-C | none | canonical | HL_0001,HL_0090 |
| HL_0090 | T1_Tier_C_MMO §9.4 | Sanctuary zones canonical no-PvP near major crafting/trade hubs. Universal rule across all server players regardless of guild integrity, faction standing, or individual integrity. Auction house infrastructure operates within sanctuary zones. Sanctuary zones distinct from Tier B catalog protection — | UE5,Quest,Region | Tier-C | none | canonical | HL_0054,HL_0089 |
| HL_0091 | T1_Tier_C_MMO §9.5 | Bounty system canonically independent of integrity-band classification. Bounties placed by specific NPCs, factions, or players based on specific grievances, not on general moral alignment. L1 Truly Good player can carry high bounty if specifically wronged a faction; L5 Pure Evil player may carry low | UE5,Quest | Tier-C | none | canonical | HL_0021 |
| HL_0092 | T1_Tier_C_MMO §13 | Tier C SQ infinite generation operates through documented-cultural-substrate templates organized by canonical 12 SQ bucket structure. Documented-source provenance is the canonical prerequisite per CVD §6 only for generated content that DEPICTS A LIVING CULTURE; such content cannot operate on undocum | Quest,Book | Tier-C | none | canonical | HL_0001,HL_0032 |
| HL_0093 | T1_Tier_C_MMO §8 | Tier C 100-player World Boss encounter at canonical Tier C spawn locations. Four operational team framework: Team 1 Primary Combat, Team 2 Support and Sustain, Team 3 Environmental and Tactical, Team 4 Enhancement and Protection. Per-server strategy variation canonical (two servers may develop diffe | UE5,Quest,Region,SFX,Music | Tier-C | none | canonical | HL_0077,HL_0088 |
| HL_0094 | T1_Languages §7.4 | Canonical hard limits persist regardless of mastery tier. Meroitic semantics: Adeptus Minor and above allows phonetic reading plus Contextual-Use Construction; semantic resolution remains canonically impossible per 115+ years scholarship reality. Harappan full content: Adeptus Minor and above allows | UE5,Quest,Spine,Region,ElevenLabs | Ch14,Ch15,Ch16,Ch29,Ch57 | Ch29|Ch57 | canonical | HL_0007,HL_0008,HL_0009,HL_0028,HL_0096 |
| HL_0095 | T1_Languages §8 | Inscription Limit Mechanic skill-failure-framing prohibited. The limit is the knowledge's, not the protagonist's. No fairy-realm-script identification before the Ch 8 in-chapter reveal. Ch 70-77 fairy-realm-script content elaboration limited to canonically locked T2 ChapterDesign content (spoiler pr | UE5,Quest,Spine,Region | Ch8,Ch70-77,Ch76 | none | canonical | HL_0044,HL_0094 |
| HL_0096 | T3_Core §3 | Healer's child carries the journal physically at all times. NO combat abilities — informational and social capability only. Mama Klara is the Ch 03 healer-elder; healer's child is Mama Klara's child. Two different people canonical lock — Mama Klara stationary at Ch 03; healer's child travels from Ch | UE5,Quest,Spine | Ch3,Ch13-77 | none | canonical | HL_0070,HL_0071,HL_0098 |
| HL_0097 | T3_Core §3.6 | Ch 16 Indus Valley healer's child parallel-capability revelation: decodes portion of Indus script using documented linguistic analysis (NOT vril ability) at sub-linguistic structural level per Harappan hard limit. Signature line at canonical reference scope: "You read the weight beneath the marks. I | Spine,Quest | Ch16 | none | canonical | HL_0094,HL_0096 |
| HL_0098 | T3_Core §7.5 | Mama Klara never travels with the protagonist. Never leaves Ch 03 Flores. Never returns as a time-fluctuation encounter. Hard canonical lock — designed contrast with the healer's child depends on her remaining stationary. Mama Klara canonical line preserved verbatim across all implementations: "You | Spine,Quest,ElevenLabs | Ch3 | none | canonical | HL_0096 |
| HL_0099 | T3_Core §6 | Elven King is referenced only by title throughout the arc. Naming would collapse the archetypal weight the role carries. Elven King playable only in Prologue (full vril ceiling demonstrated as tutorial teaching the ceiling); not playable again across the main arc. Narrative appearances: Prologue pla | UE5,Spine,Cinematic,ElevenLabs | Prologue,Ch70,Ch71-73,Ch75,Ch76,Ch77 | none | canonical | HL_0044 |
| HL_0100 | T3_Core §6.6 | Ch 75 Father Encounter is the most significant chapter in the arc per CVD §17 hard-line spine canon. NO formula applies. Three path variants completely distinct: Truly Good — Reunion (no combat; what is said determines ending cutscene); Good Enough — Negotiation (no reunion; closes with acknowledgme | UE5,Quest,Spine,Cinematic,ElevenLabs | Ch75 | none | canonical | HL_0044,HL_0099 |
| HL_0101 | T3_Core §4 | Architect role is the antagonist family's most ancient continuous role. Held by successive individuals across approximately 3,000 years. Architect speaks to the protagonist at Ch 17 Mesopotamia in the fairy realm's native language (spoken not script — layer distinct from cuneiform inscription reward | Spine,Quest,Cinematic,ElevenLabs | Ch17,Ch18-37,Ch69 | none | canonical | HL_0014,HL_0018,HL_0102 |
| HL_0102 | T4_HoV §2 | House of Velheim family origin: Mesopotamian priestly family approximately 3,000 BCE. First contact via ziggurat rift discharge — intellectual not violent. Family chronology approximately 5,000-year scope. Architect role institutes approximately 1,000 BCE — approximately 3,000-year canonical scope. | Spine,Quest,Book | universal | none | canonical | HL_0035,HL_0059,HL_0101 |
| HL_0103 | T4_HoV §6 | Inner Council seven-sector structure: Sector 1 Central Banking (Cassius Velheim head, coordinating sector); Sector 2 Corporate Resource Extraction; Sector 3 Military-Industrial; Sector 4 Pharmaceutical; Sector 5 Media and Information; Sector 6 Political Access; Sector 7 Occult Knowledge Preservation | Quest,Spine,Region | universal | none | canonical | HL_0035,HL_0101,HL_0104 |
| HL_0104 | T4_HoV §7 | Six modern operational types plus VRIL standalone: FINANCIAL (Sector 1, Boss approach Social); EXTRACTIVE (Sector 2, Moral Choice or Combat); PHARMACEUTICAL (Sector 4, Social and Legal); SURVEILLANCE/MILITARY (Sector 3, Stealth); CULTURAL (Sector 5 + Sector 7 composite, Social); POLITICAL ACCESS (Se | Quest,Spine,Region | Ch39-65 | none | canonical | HL_0048,HL_0103 |
| HL_0105 | T4_HoV §8.2 | Ch 35 Cape Verde Cassius-identity hard line ABSOLUTE: Harbor-Authority-Agent does not know Cassius Velheim identity at consciously-operational level. Operates within distributed-network without top-level family-patriarch awareness per Ch 33 distributed-network operational form. Ch 76 identity-lock p | Spine,Quest | Ch35 | none | canonical | HL_0035,HL_0044 |
| HL_0106 | T4_HoV §8.3,§9.2 | Ch 38 Azores midpoint canonical: NO direct antagonist family presence. Ch 52 Bolivia Uyuni: NO operational presence (relief chapter). Ch 57 Australia: NO antagonist family presence by canonical design (CVD §17.1 high-care discipline at maximum protection scope). Ch 64 Underwater Sites: surveillance- | Quest,Spine,Region | Ch38,Ch52,Ch57,Ch64 | Ch57 | canonical | HL_0008,HL_0050 |
| HL_0107 | T4_HoV §9.2 | Ch 55 Atacama is the only modern-world chapter where Inner Council coordinates direct-contest with the protagonist on-site. Three Council members present (Banking sector via deputies, Surveillance/Military sector head, Vril sector head). Cassius reserves direct confrontation for fairy-realm Ch 76. [ | Quest,Spine,Cinematic | Ch55,Ch58,Ch76 | none | canonical | HL_0019,HL_0035,HL_0077 |
| HL_0108 | T4_HoV §10.5 | Ch 75-77 antagonist canonical state. Ch 75 The Realm at War carries the family reach as the faceless corrupting condition behind the war — no Velheim operative is fought and the patriarch is not named. Ch 76 The Two Courts names, confronts, and resolves Cassius Velheim in Phase 1 (path-specific: pur | Quest,Spine,Cinematic | Ch75,Ch76,Ch77 | none | canonical | HL_0020,HL_0101,HL_0108 |
| HL_0109 | T4_HoV §11 | House of Velheim is composite fictional. Real-world banking dynasties (Rothschild family at Tier 1 Accessible, Rockefeller family at Tier 1 Accessible) and institutional structures (Jekyll Island 1910, BIS Basel 1930, Bohemian Grove design analog, Bilderberg 1954, CFR 1921, Trilateral Commission 197 | Quest,Spine,Region,Book | universal | none | canonical | HL_0014,HL_0035 |
| HL_0110 | T1_Build_Pipeline_Contracts §4.4.1 | Voice clone authorization workflow: cross-cultural clone PROHIBITED; same-culture clone GATED through written authorization plus per-use review; living-religion synthetic-voice DEFAULT (no clone of living-religion practitioners — Vodou, Indigenous shaman, Sufi, Sikh, contemporary-religious-figure su | ElevenLabs | universal | Ch29|Ch42|Ch57 | canonical | HL_0001,HL_0009 |
| HL_0111 | T1_Build_Pipeline_Contracts §10.8 | SFX cultural authenticity discipline: Ch 29 Sámi joik-substrate boundary at SFX layer (no joik composition or imitating content in SFX cues); Ch 42 Haiti Vodou-living-religion respect at SFX layer (no parodic Vodou-themed SFX); Ch 57 Australia AIATSIS-protocol no-songline-imitating content at SFX la | SFX,Music | universal | Ch29|Ch42|Ch57 | canonical | HL_0007,HL_0008,HL_0009 |
| HL_0112 | T1_Vril §11.9 | The Ch 76-77 Grand Sage Waterfall is the climactic recharge-source encounter and the canonical reveal site. Waterfall is canonical vril recharge-source class member. Canonical reveal phrasing locked in CVD §17.9. Pre-Ch 76 hints of Grand Sage identity are forbidden. | Spine,Cinematic,Region,UE5 | Ch76,Ch77 | none | canonical | HL_0044,HL_0045,HL_0046 |
| HL_0113 | T1_Vril §12.6 | All three endings share the Ch 76-77 Grand Sage waterfall reveal at canonical phrasing locked in CVD. All three share the unseen-reader epilogue. The Ch 76 Phase 3 negative-vril purge is truly-good-path-only. Path-specific atmospheric vril density outcomes per T1_Vril §10.6 hold canonically across a | Spine,Cinematic,Quest | Ch76,Ch77 | none | canonical | HL_0020,HL_0045,HL_0070 |
| HL_0114 | T1_Vril §12.7 | Negative vril is not personified evil. It is a vibrational state that reinforces self-loss. The Architect does not lie; he omits. Cassius Velheim is sophisticated, not monstrous. The Velheim antagonist family is a 5,000-year role across generations, not a cartoon villain lineage. Player integrity dr | Spine,Quest,Music,ElevenLabs | universal | none | canonical | HL_0014,HL_0035,HL_0042,HL_0101 |
| HL_0115 | T3_Core §8.3 | Grand Sage pronouns pre-reveal Ch 2-75: they/them, gender-neutral, female-dominant but ageless and gender-neutral presentation. Ch 76-77 morph: form shifts into protagonist's specific gender presentation (visible morph for masculine or feminine protagonists; movement only for neutral-gender protagon | Spine,Cinematic,UE5,ElevenLabs | universal | none | canonical | HL_0044,HL_0046 |
| HL_0116 | T3_Core §6.7 | Elven King canonically knows the Grand Sage's true nature for ten thousand years but says nothing pre-reveal. Mama Klara recognizes but does not explain (her recognition is the canonical foundation for the healer's child Ch 13 motivation). Architect does not acknowledge — his omission canonically in | Spine,Quest,ElevenLabs | Ch1-75 | none | canonical | HL_0044,HL_0098,HL_0099,HL_0101 |
| HL_0117 | T1_IPW §10.2 | The Ch 76 Phase 3 negative-vril purge is the canonical single instance in the 77-chapter arc of full negative-vril-purge on a single individual. Purge is not authored as available on Good Enough or Evil paths. [CORRECTED (JB-4, Josh CONFIRMED 2026-07-27): pre-v3 numbering; T1_Vril §11.8 is titled Ch | Quest,Spine,Cinematic | Ch76 | none | canonical | HL_0020 |
| HL_0118 | T1_Vril §12.4 | Personal Dimension System (astral sub-space) covers creature training, garden, housing. Integrity-visible aesthetic shifts per integrity level surface at populate (post-book-processing target). | UE5,Quest,Region | post-book-processing | none | discipline | HL_0023 |
| HL_0119 | T1_Vril §12.1 | Seven vital energy devices canonical: six vril-seat-coupled devices plus one Vimana. Six vril-seat positions receive Enhanced Active Mastery infusion per playthrough. One vril-seat position remains at standard Mastery per playthrough. Three forced Ether bindings (Devices 1/3/5 at Ch 15 Crown, Ch 38 | UE5,Quest,Spine | Ch15,Ch19-23,Ch38,Ch47-50,Ch56,Ch57,Ch65 | none | canonical | HL_0019 |
| HL_0120 | T1_IPW §3.6 | The three paths are not a morality theater. The player does not earn points for performative virtue or wickedness. Truly Good path is the sustained-generative-pattern outcome. Evil path is the sustained-corrosive-pattern outcome. Drifting is its own achievement — dynamic balance is harder to hold th | Quest,Spine,Music,ElevenLabs | universal | none | canonical | HL_0010,HL_0014,HL_0114 |
| HL_0121 | CVD §17.1 | Genuinely malevolent beings grounded in a tradition are legitimate antagonists and legitimate combat. The metaphysical is canonically real; benevolent and revered beings are honored as real, and malevolent beings the tradition grounds as hostile are fought. Representing a tradition's own monsters is | Quest,Region,Spine,Cinematic | universal | none | canonical | HL_0003,HL_0004,HL_0080,HL_0122 |
| HL_0122 | CVD §17.1 | The honored-adversary rule: a mythological figure of a living tradition may be a fully-fought boss without being recast as a villain, when the encounter is a dignified contest of arms — a sovereign or champion defending her own realm, treasure, or threshold — carrying the culture's own honest readin | Quest,Region,Spine,Cinematic | universal | none | canonical | HL_0003,HL_0080,HL_0121 |
| HL_0123 | CVD §17.16 / §17.1 | Lethal violence against human NPCs is core gameplay -- thieves, bandits, hostile factions, war combatants, gladiators, and contract/quest/integrity-gated targets -- and emergent sandbox violence against ordinary NPCs is permitted. Maturity is delivered as WEIGHT and CONSEQUENCE (persona and communit | UE5,Quest,Spine,Cinematic | universal | none | canonical | HL_0003,HL_0121,HL_0122 |
| HL_0124 | CVD §3 Component 7 | Deity presence and instantiation (transcribed from CVD §3 Component 7): deities are real, portrayable, and usable as characters — a good deity may appear as a disguised human quest-giver or a rescuer (rescue-and-re-encounter), an evil deity opposes the player. The rule is PERMISSIVE with exactly two | UE5,Quest,Region,Spine,Cinematic | universal | none | canonical | HL_0003,HL_0121,HL_0122 |